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Petal, 2025

Acrylic, Wood

60 x 70 x 2.5 cm

Unique

Wall-based sculptures inspired by immersive virtual spaces and open-world video games translate digital landscapes into tangible, layered compositions. These works explore the interplay between organic forms and the rigid structures of game design, using laser-cut and engraved wooden sheets to depict abstracted natural elements—rolling hills, jagged cliffs, and stylized plant life. The result is a hybrid aesthetic that bridges the digital and physical realms.

At the heart of these sculptures lies the tension between the organic and the systematic. While landscapes in open-world games evoke a sense of freedom and endless exploration, they are ultimately constructed within a rigid framework of code, grids, and invisible boundaries. This dichotomy is reflected in the artwork’s composition: the natural forms are juxtaposed against precise, geometric structures, reminiscent of the visual vocabulary of game development environments. Grids, wireframes, and editing gizmos serve as a reminder of the artificiality behind the illusion of vastness.

By embedding these digital structures into physical materials, the sculptures question the way we perceive and interact with virtual worlds. They highlight the aesthetics of game-making itself, revealing the underlying architecture that shapes the environments we navigate so effortlessly. The use of wood—an organic material—grounds the work in the physical, yet the laser-cut precision mimics the mechanical logic of digital rendering.

These sculptures are not just representations of game worlds but reinterpretations, inviting viewers to consider the relationship between virtual and real landscapes. They celebrate the beauty of both natural and digital environments, while exposing the invisible scaffolding that makes immersive virtual experiences possible.

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